Hi all, another newbie question from me.
I want to pull several rectangles up against an angled face. When doing so, the pull will automatically stop when the first two corners of the rectangle touches this face, leaving a triangle area “unpulled”. Is there any way to use the push/pull tool in such a way that it automatically pulls my geometry all the way up towards this face? Preferably intersecting it with the face so that nothing sticks out the other end.
The attached screenshot shows what happens to the left and how I would like it to happen on the right. Can it be done?