Hi! This is my first post. I’ve an issue when i export models in fbx format: i want to export sketchup models in Unreal engine 4, so for this reason i have to set UV maps. I use the Fredo tool to map my object, and it works perfectly, but when i export in fbx my material is “subdivided”, and this is a problem for the export performances.
There is this problem when i apply UV maps in surfaces like spheres (so, in cilindrical and rectangular forms there isn’t this problem). If i apply the UV maps of one material in a cilinder, when i export the model, ther is only one material. But if i apply UV maps of a material on a sphere, when i export in fbx there are, for example, 300 materials exported (for the 300 meshes of the surface of the sphere).
I have this problem with this simple column (the problem of the subdivision of the material is present on the base of the column, wheras when i export the upper part of the column there isn’t any problem, there is only one material)
There is the same problem if i use SketchUV to map my models.
column.skp (220.3 KB)