I am trying to create two precise animations of a geometric solid. I want a 360 degree rotation on a nearly-vertical plane angled into the view (call this the rotation plane). Then I want to rotate the view 18 degrees on the horizontal plane and repeat the rotation on the rotation plane. The only way I can figure out how to do that precisely is to use the rotate tool, and while I get what looks to me like different scenes, SU seem to interpret these as different orientations of the model not of the view, so it doesn’t animate between the scenes. How do I generate precise, repeatable rotations of the view?