Plugin for scoring lines?


#1

I have a need to create score lines (like that of a sidewalk) in a quick manner since sometimes i have hundred of lines that have to have to be recessed and show up on shaderlight.This need occurs when I create renderings of mausoleums that have niches that have score lines separating them.!

Attached is this close up of some niches
niches%20close%20up|690x440


#2

Your link doesn’t open - it looks like a link to a file on your system, and if that is the case, it can’t work here.

Could you try to drag and drop a file into the dialogue box here?

Or click on the Upload button (seventh icon above the text area you type in to post a message).

If it is over 3MB, put it on a file sharing service and post a link here.

You might well be better to use a texture rather than Sketchup geometry to represent the ‘score lines’, which can quickly bog down if you use an excessive number of edges and have a large model.


#3


#4

John, thanks for responding.
Lines don’t show up in the Shaderlight app.


#5

My goal here is to have score lines show in SHADERLIGHT. To achieve this, need I need physical indentions in the surface to show up in Shaderlight. I can do this, but it is extremely laborious when I have Literally hundreds of score lines in a typical Mausoleum. I am looking for a shortcut for this


#6

Can you attach a sample model of what you need.


#7

baltimore stripped model.skp (296.9 KB)


#8

Greenville, NC.skp (456.2 KB)


#9


#10

Would this do what you are looking for?


Greenville, NC with grooves.skp (513.9 KB)

What I’ve done is make a tile out of one of the small rectangles in your wall. Then use the Offset tool to offset its perimeter inwards by 10mm. (or whatever size of ‘score line’ you need).

Then connect the inner and outer rectangles by diagonals at the corners, select the inner rectangle by a double click, then Move the face outwards by half the offset - 5mm in this case.

Make this into a Tile component, then array it using the Move/Copy tool over the face - 15x horizontally and five times vertically.

That gets you ‘score lines’ between the tiles.

Your tiles aren’t any particular size in either imperial or metric units. Is that right? About ~2’11 1/2 horizontally, or ~901.7 mm

If you use an awful lot of these tiles, your model may bog down with so many edges. If so, render one wall, then use a screen grab to get an image to make into a tile-sized texture you could apply, instead of drawing and shading all the grooves.


#11

Following on from John look at what your Render engine can do. If you really have hundreds of these as you mentioned in your OP then geometry is going to be a problem
Here is a quick render that is pure texture, no geometry at all in the grid.


#12

greenville%20shaderlight%20w%3Alines|666x500


#13

I use shaderlight for renderings. What program are you using?


#14

Thanks. I have used that technique in the past and it works great. But if someone created a plugin for scoring lines, it sure would be a lot faster. I can always dream.


#15

Generally speaking, a flat surface with a texture always performs faster than the zillion of small faces and edges needed if you model things like bricks or tiles.
Despite its name, Rick Wilson’s plugin Windowizer (available from Smustard) can be used to create grids like this.


#16

Check this texture generator:

you can download SketchUp materials.


#17

In the past I have used something like that from vali architects, but I will try that. Thanks!


#18

Mine was done with Twilight.


#19

But will they show in shaderlight?


#20

, Thanks, Mike, but I need something that will show in Shaderlight.