And this is the same dropdown menu in an adjacent component with (as far as I can see) the same settings as the first one, only here you can see that I have the option to position the texture.
I have a lot of curved surfaces to deal with in this model (its a castle with lots of towers), so I really need to be able to position the texture more often than not. So I was wondering if anyone could explain why the shot of the first component doesn’t give me any access to the texture option?
I can’t tell from your little screenshots but the Context menu shows options that are available based on the entity you right click on. I would gather that in your first screen shot you have more than one face selected. In the second, you have a single face selected. The Texture menu item is only available when you have only one face selected.
If you were to share the SKP file, it would be easier to give you exact information.
I have deleted some of the faces to try and make it clear there is only one face active - and still no texture positioning option.
Does it make a difference that both sides of that face are textured? Its the same texture, which appears to have been applied to both sides of the face.
You only get “position texture” when it’s applied directly to an individual face. You won’t have that option if you apply your texture to a group. If you want to reposition each face, you should do it manually to one and work from that point forward.
Monospaced - you were absolutely right! Thank you so much
As soon as you said that I remembered just quickly plastering the same stone texture all over all the building components just to get a rough idea of what it might look like when I finished it.
And thank you both for responding so quickly and being so very helpful!