I looked this one up in both manuals but I found nothing
I want to overlay a shape onto a sphere such that the surface of the overlayed shape matches the contours of the sphere exactly at the layover point. Thus if you overlay a 2D rectangle onto a sphere, you get a 3D part that has a smooth curved surface matching the surface of the sphere at the layover point
I think this has something to do with “gluing” but I can’t figure it out
thanks very much!