@Wo3Dan: This helps the problem how?
Workflow: Some face is corrupted. It’s an easy fix, but to do so, you gotta zoom way in to the place where that ~0" line segment needs removed, or whatever. That place is way in the depths of a unique assembly (not a component, because I’d fix that at the component level). I need to do this ONCE, thankfully. But in the process of doing this one-time fix, the dang clipping plane rears its ugly head and wipes out half of the geometry that you really want visible as reference to where you are in 3D space. Yeah, saving a scene for this situation is kludgy, IMHO.
As for the orbit glitch, I DO use previous view, and have a hot key assigned for that. But it is a hiccup, and it does NOT solve the problem that the orbit tool’s pivot point is not where you think it should be.
FYI, I usually model stuff in parallel projection, often perform these fixes in wire frame. The orbit thing isn’t as bad when working in monochrome, because the tool “finds” a plane, often, to set its pivot on. At least, that’s how it seems.
@colin: Yep. That’s a thing one can do. But I most often find myself in this dilemma while using the tape measure, or push-pull, or some other tool that doesn’t directly make a selection for that context menu to work on. And I don’t always want to see JUST the ~0" line filling the screen.