hi community,
what would be your suggestion for learning material generation in vray, in calculus 101 style?
i can already use ready materials, make a new one from a map-set and tweak them but i d like to use multiple render elements on mixed material layers and apply advanced properties. i am also aware that:
- trial and error is a valid method
- with all respect to the theory, it can be improved best when there is a real life project, a specific need
- good textures are required for starters anyways
still, i hope to have an imaginary diagram of which property comes before, goes where as we know from blender, 3ds.. (which i am not currently familiar of)
many thanks!