I’m having an issue with the offset tool (or my workflow) which is causing errors in my model. I’ve modeled a 2d profile with lots of curves on it and have pushed it so it has thickness (10mm). Now, I need to create an irregular “bevel” (please bear with me here before you start telling me to use “follow me”) in the model.
“No problem” I thought, "In Lightwave 3D, I would just click on the face, press “shift-H” (smooth shift), then “n” (numeric) and enter in my offset and my inset. Then I would push and pull edges to take care of any irregularities or to create the uneven bevels.
So, I tried to do that in Sketchup… I clicked on the face, Offset by 10mm (tried tried it with both “allow overlap” on and off), clicked on the resulting face, and then moved it vertically by 10mm… and this is what I end up with,
I’ve checked that my model is solid, it doesn’t have extra hidden edges anywhere… it just seems like SU is just messing up the order of the geometry during the offset and so it’s not generating the appropriate profile for the “bevel”.
Note: I would love to be able to offset 0, then move the resulting face up and then scale and then move some edges around, but you can’t offset by 0 either
- There are no extra edges in the model - it’s just one long continuous edge
- The number of segments for the rounded edges is the same (12) for both levels of the model
- Deleting the “bad” hidden geometry and manually drawing in lines in to replace the bad geometry - this comes closest to doing what I need but it’s a ball ache and some of the faces don’t show up when I draw them in