Objects Moving

I used PathCopy to place these panels along a retaining wall. I started off with a component, then once copied exploded into groups. When I go outside the group the panels move about 20mm.
The path used was created from points imported using Point Gadget V2. I copied the linework created by Point Gadget to a new location. The original location of the imported points are very far from the origin.
Interested to know why the panels move?
Is it issues with the imported Linework using Point Gadget?



P2D 1B2 - PP Wall.skp (198.2 KB)

Got it again!?!
Possibly similar issue, as I’ve created a solid shape from the linework created from PointGadget that started off very far from the origin. When I inspect what I’ve done it looks like there are gaps between my shapes. But when I click into the shape it moves to where it should be!?!
It’s not a major issue for me as this is civil infrastructure work, and the qty’s I’m deriving from this model only need to be to the nearest 1m3. And why does this happen when the edges should match as they’ve been created using Solids Tools.
And it makes you think that you’ve done something wrong when you spot all these gaps.
Anyone else get this?



Block Walls Move.skp (80.8 KB)

The thing is nearly a kilometer from the model origin. I move it to the origin and the geometry quit shifting when the group was opened for editing. I thinkn this is just one of those things that happens when the model is placed at a large distance from (0,0,0). Is there some reason it has to be so far away?

thanks Dave
Being in the Civil Infrastructure game 830m is not that big.
When I chop my models up into manageable files I’d be looking at about 1-2km per file.
We’re often working on road projects that are 10-20km long. And thanks to the latest developments in SU I have been able to create a 3D surface model of our current job 14.5km long. and it’s only 10MB! see pic below
So we do get to feel like 2nd cousins twice removed at times as most of SU revolves around Vertical build, housing. Have yet to see any Civil Engineering road projects designed in SketchUp. If there are would love to see them?
So I’m now planning to learn how to code, and who knows, I could hopefully help create some extensions useful to us.
Anyway, thanks Dave, as ever we all appreciate all help you so generously offer.
and 3 cheers to SU, the best fun i have at work!

2 Likes

The SketchUp graphics engine has long had quirks that manifest far from the world origin. It’s not an exacts science but in general terms we start to see graphic anomalies anywhere around a kilometer and usually guaranteed to see them above a mile from the origin. I wondered if the experimental graphics engine was any better at this but have not tested. @Ed_68 are you using the experimental graphics engine or the classic one?

I wonder why that is. Any point is space is a mere variable in an equation, a small set of numbers, mere bytes. Hard to see why an arbitrary distance (number) would cause other numbers to be wrong.

when I mentioned the linework I created from Point Gadget was far from the origin, I mean like 5,780km away! That’s because we import the clients design from CAD to it’s geolocated position, create a reference block, then move that in another file close to the origin. We can then use the reference block to import other CAD design info.
The points that Point Gadget create can’t be copied, So I only bring the linework between the points. So just wondering if it’s something to do with this linework created from points that are locked so far from the origin?

In the image you provided the origin is at the tip of your model. Could you move the model to have the origin near the centre, might help with some of the issues, presuming the issues radiate outwards from the centre.

Might cross @guillaume_clin along those roads:)
There are ways to (lidar) scan the road and bring it into SketchUp…