is there a setting to make my walls look normal? i can’t work well with the faces’ visuals looking like this. thanks in advance for the response.
Looks like you placed your model at a huge distance from the origin. Can only guess without seeing the SketchUp file.
care to elaborate this, sir? i just started using skp recently.
What you show is a typical graphics artifact when the model is placed at a huge distance from the origin. Share the .skp file if you need more clarification.
Question: If you just started using SketchUp recently, why are you using SketchUp 2023? Why not SketchUp 2025?
by origin, do you mean the x and y axis?
a: i’ve had the app installed for a long time but only started using it now.
When they are in their default location the axes cross at the origin. The origin is a fixed point in the model space but the axes can be moved. Moving the axes does not move the origin.
oh, i see. i’m not too familiar with this. if it’s okay, could you tell me what to do to fix it?
I can only guess at the actual solution since you still haven’t shared the SketchUp model file. If you’ve placed it at a large distance from the origin, move the model to the origin.
here’s the link to the file, sir. i tried deleting to downsize, but the file still exceeds the file upload:
Although the main model is close to the origin you have got all kinds of stuff scattered at a huge distance from your model..
I don’t know what of that you need to keep and what you need to discard but you do need to clean it up.
Do your modeling work with the Camera set to Perspective, not Parallel Projection. Save Parallel Projection for elevation and plan scenes.
I fixed incorrect tag usage. ALL edges and faces should be created and remain untagged. Only groups and components should be given tags.
Simply deleting components from the model won’t reduce the size of the file. You also need to purge unused stuff. I did that here.
I leave it to you to probe around the model and erase the stuff you don’t need. If any of that far flung geometry is neede, move it close to the origin.
final 3d purged.skp (8.2 MB)
i really appreciate the detailed explanation. i may be overwhelmed with these information, but i’ll definitely follow them.
seems like the model still has its triangle-like shapes on its edges. long story short, i only have to delete some blocks and like work on moving it to the origin? appreciate your patience with me on this.
Might want to set this aside and go through the tutorials at learn.sketchup.com
got it, i’ll check out the tutorials. thank you.
I haven’t checked out your file since @DaveR has done that, but I see 2D floor plan in there. Did you bring in a 2D plan from DWG file by chance? People working in AutoCAD often do stuff far from the origin (IDK why) and that messes with SketchUp when you import them. It’s good practice not to “preserve origin” on the import and place the part of interest near the origin and delete all the other stray stuff.
yes, i did. that’s probably one thing. thank you for this.
AutoCAD also starts getting bogged down when there’s too much stuff too far from the origin. Sometimes people will keep old parts of the drawing off to the side, but this can get excessive. Other times it’s because people are drawing over a civil engineer’s site plan which for some insane reason has origins that can be miles off of the actual drawing.
For bringing a CAD drawing into Sketchup, I would recommend using the writeblock (WBLOCK) command to select only the objects you want to see in Sketchup, and setting a base point somewhere within those objects before writing to a new file. That way you don’t make Sketchup process every single line, block, text object, etc, and you don’t needlessly clutter your model with a bunch of AutoCAD layers. I do it by freezing all the layers I don’t need in CAD before WBLOCK. A dwg import that’s too large and/or detailed can cause other instabilities in Sketchup.