Hi, I have created an object using the follow me tool and used solid inspector to check if it is a solid - it says it is but sketchup says it is not.
I have patched all the holes, and looked for inner faces and edges and I think I have cleaned them all but it still says not solid.
I have also enlarged the object 200x to try to see if there was anything further but to no avail.
I was hoping someone could shine some light on this as I am thoroughly confused now as I can’t find any inner edges/faces.
Many thanks for the help, I have attached a file of the object for you to look at. solid object help.skp (871.8 KB)
I found a tiny reversed face in one of those corners at the bottom of the top arch. I corrected it and checked. Entity Info showed it as solid. No exploding it like @TheOnlyAaron did but his method is faster. That face still would need to be corrected, though.
BTW, I notise that the arcs aren’t symmetrical. Should they be? The profile is also angled in a way that results in a taper on the outside. Is that correct?
Happy to try to help. Sounds like you’ve got what you need now. I was working on a cleaner version of your model but it sounds like you don’t need it so I’ll stand down.