Sorry if I squelched your post Dezmo. I asked google if the new gpu work run sketchup and it offered this: how will this run SketchUp
The Nvidia RTX Spark will run SketchUp exceptionally well, delivering desktop-class performance in a highly portable laptop form factor. [1]
Nvidia has actively highlighted the platform’s optimization for the software, which heavily utilizes the hardware’s unified memory and graphics architecture. [1]
Excellent Viewport Performance (DirectX 12)
SketchUp utilizes a modern DirectX 12 graphics engine that scales up to 2.5x faster on RTX hardware. The Blackwell-based RTX GPU in the Spark handles complex architectural geometry, heavy textures, and real-time shadow calculations smoothly. Even with massive, multi-gigabyte master plans, the GPU’s high fill rate allows for fluid panning and zooming without viewport stutter. [1]
Unified Memory Eliminates File Size Bottlenecks
Traditionally, heavy SketchUp files populated with high-poly 3D warehouse assets easily saturate standard laptop VRAM, causing crashes or slowdowns. Because the RTX Spark uses up to 128 GB of unified LPDDR5X memory, the GPU has direct, high-bandwidth access to the entire system RAM pools. You can load massive files and keep multiple high-resolution texturing programs open simultaneously without hitting a memory wall. [1, 2, 3, 4]
Blazing Fast GPU Rendering & Ray Tracing
If you pair SketchUp with production renderers like Chaos V-Ray, Enscape, or Lumion, the Spark truly shines. [1]
- RT Cores: The 4th-generation hardware accelerates ray tracing, giving you rapid, near-instant preview feedback in interactive viewports. [1]
- Tensor Cores: The 5th-generation AI hardware handles tasks like AI denoising and upscaling, cutting final render times in half compared to older mobile GPUs. [1, 2]
The Arm Architecture Proviso
The RTX Spark is a Windows-on-Arm Superchip. While SketchUp works brilliantly on this hardware, you should double-check any highly specialized, legacy third-party SketchUp extensions or plugins you rely on daily to ensure they are fully compatible with Windows Arm emulation or native Arm execution. [1, 2, 3]