Newb inquiry regarding cylinder bevel or chamfer


#1

I’ve gone through a number of tutorials and youtube videos for creating a bevel/fillet on the edge of a cylinder. All the instructions show this being done on a lone cylinder. In the picture, you’ll see the standing triangle that I would like to use the “follow me” tool on to wrap a bevel around. I’ve had trouble with the default 24 sides and tried 500 in the piece. I haven’t had any problem with the circles being divided so finely, but I’m curious if that is what is causing my woes. Can a bevel be created on a hollow cylinder like what I have here? Every time I click on the triangle with the follow me tool, a line or facet is deleted, but no bevel created. I’ve made several attempts using the notch in the cylinder wall method, the triangle standing (as shown), and pulling the inner cylinder up to my desired height and connecting the two via line between outer circumferences. I can add pictures of all the scenarios I’ve described if needed.

Many thanks for any help. I need to bevel every cylinder on this piece.

Cheers,
Jesse.


#2

Tried selecting various circumferences and pulling the triangle.


#3

This would be the part I am trying to replicate.


#4

Yes the 500 segment circle is probably the problem. If you are drawing this at the actual size you will be attempting to create geometry that is too small.
Sketchup has problems forming faces when the line segments go below 1mm.
Try scaling everything up by100 and reduce the number of segments in the circle, 500 is more than overkill.

There are quite a few ways to make simple bevels.
Here I have used offset to create the lines then moved the face up on the blue axis by taping the up arrow, you could also select both outer edges and move them down on the blue axis.


#5

Or like this…


#6

And for the lower part, TIGs TrueTangents plugin (option: common tangents, not in animation) can help you …


#7

Nice one @Cotty and here’s a way of doing similar using the inference system.


#8

Also keep in mind the subtractive method of modeling.


#9

Holy moly, guys. Thank you! I’ll give all these some practice when I get home.