Need some direction...Cabinet Door Pull

Hitting a wall in my knowledge and need to learn.

Have a client who I’m doing some cabinet design for. One of the options for door hardware is a particular pull that I can’t find a model for. It is a classic look that isn’t just basic push pull parts. I have made some attempts but just not getting to a place that I feel I can use in a finish model.

Here is the link Gliderite Pull to see the pull.

I have searched around for tutorials but can’t find what I’m looking for. I did start by doing a plan view of the pull and then a side elevation. I was thinking that doing a solid tool merge of some kind might work, but it failed to get there. Tried using sandbox, but just loaded SKU2020 and that tool doesn’t seem to be working for me.

Any direction would be most appreciated.

How much detail does it need? From how far away will it be seen in the model? I imagine you can get by with a fairly simplified pull on the cabinet work and use a photo of the pull in the documentation.

I’d start with a cross section and a plan view (and it could be half a cross section and a quarter of the plan view and intersect them. Then copy and flip to make the other four quarters.

I’d also set Units to Meters and work as if inches were meters to avoid small face issues. Scale down after the component is complete.

Here’s a quickie sort of based on your photo.

Half of the side view profile and 1/4 of the front on top in green in this case.
Push/Pull to extrude both through each other.
Select all of the geometry, right click and choose Intersect Faces>With Selection. Then erase what isn’t the quarter of the drawer pull.
Copy and flip the geometry to make the other three quarets.
Make it into a component and set the component’s axes at the center on the back face of the pull so it can be dropped onto drawer fronts quickly and easily.

Pulls are a little large for this piece but…


Dave!! you really bring knowledge! Thanks!
I was so close to what you show there. I was getting it too detailed by trying to manage that rim around the two ends. Removed that and I basically have what you show…took about 30 seconds.

Thanks for the tips on the setting up the componant and axis…previous conversation in the other thread helps with that one for sure.

1 Like

Happy that helped.

It can be tempting to try to replicate the fine detail. Heck, I’ve done plenty of that. :smiley: But for something like this where that detail won’t be seen, there’s little point in adding it. The “cost” is high for little to no return. When my interior design students start asking about how to create wall paper with tiny pink flowers I tell them the same thing. Probably better off using a very light pink color and skip the flowers that won’t ever be seen anyway. Add a swatch of wall paper from the manufacturer’s site to your LayOut project instead.

1 Like

I tried out your pull as an evening diversion. Here are some other ideas (hope this makes sense). My version is sort of poly-heavy, though the geometry is in no way advanced. I just wanted to try to figure out an approach to the main shape. The niceties at the ends are another matter. Mine came out a little thick around the middle, like me. I scaled it with little success.

I started out with a follow-me of a pie shape and used solid tools with some cutting shapes.

But as Dave points out, there’s usually no reason for this level of detail on a handle.

I was sitting here yesterday watching my profit margin go out the window thinking, “hmmm, there has to be a way to NOT model all this detail and get away with it in the drawing, because if I have do this for every single element, the business is done before it starts”

See the same problem with appliances. The details that some of those models have is crazy when all I’m looking for is 2D linework and a nice 3D Sketchup rendering.

Glad I have corroboration on leaving out the “pink lfowers”. HA!

1 Like

Thanks for posting this…are you using a plugin to get that first shape? Or is that the follow me tool?

That’s follow me. I used a circle and arcs to draw a path, just thinking of the top surface being sort the top of a tube shape with a a little undulation. I only used a quarter circle for the cross section of the shape, and only a half of the handle for the path. I ignored the rounding on the bottom of the handle and then just cut sections out of this shape.

I realized too late that I should have cut a vertical at the center, in the second step. My center face wasn’t quite square (so I had to cheat and use Vertex Tools to fix the geometry up at the end.

If one really gets into this sort of thing- probably a subdivision tool (Artisan or SubD) is the way to go.