Bonjour à tous,
Je rencontre une difficulté sur le démarrage de mon projet sketchup. Cela fait un moment que j’essaye sans succès, je ne suis pas expert dans sketch up
J’ai récupéré l’extraction de la modélisation 3D à partir de archicad et transféré en format sketchup. Je n’ai donc pas le terrain modélisé mais un ensemble d’éléments représentant la maison chalet bois et des formes pour le terrain. Il y a 2 versions : une initiale et l’autre et l’amélioration que nous avons fait pour faire une modification de permis.
J’ai également 4 fichiers DWG (3 élévations) et le plan masse. J’ai également le fichier dwg du géomètre.
Je souhaiterais pourvoir re modéliser un terrain avec les différentes altitudes afin de pouvoir repartir sur une bonne base et incruster la modélisation dessus.
Je souhaite pouvoir intégrer la route ainsi que la délimitation de mon terrain comme sur le plan masse
Quelqu’un saurait me guider ou m’aider pour ce projet ?
Since you don’t have any information about what the terrain looks like from the outside the boundary in the dwg file, you could use Add Location to import the 3D terrain of the area. You can create the road based on the few points in the dwg file, and then combine them. This way you will have everything in the same place, oriented correctly.
J’ai déjà suivi un tuto pour “ajouter un emplacement”
Mais cela ne fonctionne pas. Les courbes de niveau ne sont pas dans le bon sens par rapport à la réalité.
Est ce que vous sauriez me faire l’implantation du terrain dans mon fichier sketchup en mettant la route également et les limites de terrain ?
The idea of the forum is to give those who want to learn the opportunity to learn. I gave you solutions and even a model so you can see that it is possible and how. Look for tutorials about the indicated extensions, follow them and learn to use them. Explain exactly what steps you took and where you got stuck in using Fredo TopoShaper.
And keep in mind that you can create that terrain and road with native SketchUp tools (Sandbox, Line and Move tool).
Press the buttons after you learn and understand what they do.
Since you only have contour lines, it makes sense to use the first button (the one on the left). And from what I saw, you have a single file with those contour lines, so use them to generate the quad terrain, and create the road by joining the existing 3D points that delimit it using the Line tool. Draw triangles between all the points to automatically generate the faces that will compose the road.
Then, join the edge of the terrain with the edge of the road to have a continuous surface, also using Line to create triangles, implicitly faces.
you want to create a terrain, and for this, the extension uses contour lines, so do exactly what it says on that button - Generate terrain from iso-contours with quad mesh.
The lines showing property lines are not part of the contour lines, so you don’t need to add them. You can drape those over the generated 3D terrain.
Follow the TopoShaper tutorials carefully and try to understand the logic.
As well as the perimeter lines of the road, you use them later, as I have already shown you, to build the road surface.
I said something completely different, and I didn’t make any reference to any 2D geometry.
You could take a break from what you want to do and watch TopoShaper tutorials. Watch them several times if necessary and see what the extension can do and how.
You already have 3D contour lines, group them and use the extension to generate your 3D terrain model.
Next to those contour lines, you also have some points that delimit the road, they are also in 3D, so connect them with lines and create triangles to form faces, and finally you will have the road created.
Then connect it to the terrain as you saw in the previous video.