This mesh has got about 9 thousand faces. The file with it is being opened for the whole day, I only interact with it when you guys write me some suggestions. So, it is obvious for me now, that this is not a question of UI… Nothing has changed after 2 hours, for example. Besides, in render frame buffer DC materials don’t work correctly as well…
I work in a team, and we have this DC issue always when we have a task of creating material changing DC. On different machines, with different models, simple and complicated ones. This is probably the 7th model, and we still have no solution, as Sketchup always breaks UVs when we create a Material changing DC and start to switch the materials…
I think @eneroth3 has led us to the problem core:
Material changing Dynamic Component works only if the Default material is assigned inside the component. At the same time, Default material purges textures positioning and make our DC materials impossible to work correctly… That’s a big controverse.
Hum, how can we fix it… I believe there should be some solution for it.
Hahah, Thank you for the ruby code suggestion again! I’m not a programmer, and to be honest I haven’t understood what do you mean, but I interact with Ruby Console whole day today)))) Yet It hasn’t helped, Could you please explain your suggestion more detailed?
Maybe my the very first gif may show the problem in the best way