Dynamic Component UV problem when changing materials

Hi guys, I’m having a problem with Dynamic Components here.

I create furniture and apply some texture changes in DCs to show different types of fabrics for my clients. I have used V-Ray materials with applied maps that make up a complete PBR material (Diffuse, Glossiness, Height, Ior, Normal, Reflection). The materials work perfectly separately and have exactly the same UVs.

The problem is when I try to switch from one material to another using DC because my model gets the UVs completely wrong.

Could someone help me solve this problem?

Thanks for the attention,
Ericsson.

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