Materials missing

Hey team. I’m just getting to grips with SU for iPad. When I try to add a material to a face the only options I have, are for colours that are already in my model. No default list of colours? I can import a colour from 3d wharehouse but this seems like a slow process when I just want to paint a face red…
What am I missing here. Thanks…

Make a new color and you get iPad’s color choice box, which (don’t hate me) might be more comprehensive than desktop’s color choices.

Hey. Thanks. I just worked it out. My next question is, how do I retain those colours and tags that I have created for the next drawing.
Also is there anyway of storing and retrieving components that I have made.

I don’t know of a way. I suppose if you had a buttload of custom ones that you didn’t want to lose in the next model you could open a copy of the first model and delete out the model to start again. If you have the program set to auto purge on save though, you’d have to make sure each texture was still applied to something. Otherwise you would just have to recreate each palette each time I think. I wouldn’t mind being proven wrong though.

My research leads me to the assumption that right now components ARE being stored, but are not any menus from which to retrieve them. The outliner menu that is threoretically being worked on for the iPad has been hinted at serving a multitude of functions that includes the component menu. But this is still in a future implementation I assume.

Actually… I have a curiosity here. If I open a file created in my pad, which includes components, on my desktop, will my created components be in the menu all listed about and selectable? I will have to check this later… nowhere near my computer at the moment.

I did this today. Used Trimble Connect to move a model full of created and named components off the iPad and into the desktop version. I was actually kind of disappointed when the components menu was empty. I had hoped that they would be there.

@Danimaupin when you bring that file into desktop, open the Components window, and then navigate to the In Model library, the final step, is to choose “Expand” from the fly-out, to see all the nested components.

In the latest version of SU for iPad, there’s an option in the Outliner for inserting a new instance of a component. Curious to hear how that’s workin’ for ya.

It works great! … Though I don’t really use it :face_with_peeking_eye: I have only just recently stopped leaving an orphaned version off to the side for editing. And it’s still just a menu for components that exist in that file alone, correct? Mostly if I want a copy it’s going to be something in an array, and so that’s how I go about getting more versions.

I do like the outliner menu though. I do a lot of info gather there, and it has made me more efficient I think.

That’s great feedback Dani, thanks.
I guess the only difference would be a case where you maybe bring in a component instance from the new ‘Unused’ bucket in the SU for iPad Outliner. But it’s understandable if that’s not a core/common use case either.

Actually used it yesterday when adding rivets to something with multiple strangely angled faces. The way to use the ‘glue to’ function was easiest to add them from the outliner. :wink: