I’m a relatively new user and have been playing around with learning about material assignments, particularly on objects with hierarchy (multi-level groups and components). I’ve been doing a combination of reading docs and experimenting on my own since that type of mix works best for me.
Let’s take the example of components, and specifically multi-level components. I’m seeing that once you open up the top-level component and access one of the sub-components, and assign that sub-component a different material you lose the ability to quickly assign a material via the paint bucket to all the geometry in the entire component. The ‘one-off’ material assignment of that one sub-component wins out all the time after that, and even if you change that material assignment back to the same material assignment of the top level the overall component as a whole is still out of sync. The only way I can figure out how to get back to the original behavior (and get the whole component in sync) is to use ‘Entity Info’ on the sub-component with the different assignment and use the material swatch to assign it the ‘Default Material’. Is this pretty much the correct workflow that most users use for cases such as this?