Why do projected materials in a matched photo always distort when you try to render?
Happened in Enscape, and also in D5
Anyone else noticed this or found a fix?
Why do projected materials in a matched photo always distort when you try to render?
Happened in Enscape, and also in D5
Anyone else noticed this or found a fix?
Haven’t done this for a few years but I remember something like having to make the textures unique.
Hope that helps
It’s because SketchUp uses projected textures in UVW format and 99% of 3D software does not.
Right click a face and choose “make unique texture”
That will create a uV based texture mapping instead and it will show as intended
Thanks both, I’ll give that a try