I’ve stumbled over annyoing bug in external renderes which sometimes do not display texture in the same UV orientation/scale as it is displayed in SU viewport.
I first thought it’s external renderer problem (I use Enscape) so I checked with developers but they found out that wrong UV coordinates are passed to the renderer. See [this thread](Incorect UV mapping) in Enscape forum.
Here’s example scene. When applying material to a top level group it renders out differently than it’s displayed in viewport. If I apply material directly to the surface it renders out correctly.
uv_error.zip (175.3 KB)