Guys, I hope you can give me a little guidance with this one. I am trying to make a hole at an angle but not all the way through the model, maybe about 3/4 of the way. I made a cylinder, I did explode and all that stuff but I just cant figure it out. I need to make 4 holes at an angle, its for an OLED screen to put on a machine. If someone can explain how its done so I will know for future reference. I am using Sketchup 2026 just in case, I couldn’t figure out how to save to a lesser version.
Thanks Box, this is just another video for me to keep as reference.
(I just tried it and it was so easy that I couldn’t believe it). I had seen a video doing this but they didnt show how to select the 2nd face and I couldn’t figure out what to do.
You don’t actually need solid tools for this, although it is a nice option.
Your circle on the first bracket is actually correctly placed as part of the face and it will pushpull to whatever depth you want.
You can also simply open the bracket for editing and draw a circle directly on the face and pushpull it.
The circle on the second bracket is outside the context of the bracket, so it is not interacting with the face. You probably created this by intersecting the cylinder with the bracket but with the bracket group closed, that will create the circle as a separate entity.
This one is definitely what I was trying the first time but I couldnt get it to push/pull. The fist one you showed with the solid tools I played with it again and I saw why I wanst getting it. When you try to select the second piece to have removed the cursor displays that its not a solid. At least I have two ways now, thanks again for the help.
You guys have been keeping this forum running for years by helping others, you guys truly are amazing especially for folks like me who only use the program one in a while when trying to figure something out.
I think I see my problem, at first I was trying to push/pull all the way through the model at an angle and I just couldn’t get it. Whenever I deleted the pieces sticking out of the model the entire hole would disappear.
That’s where Intersect comes in.
When you push through a face it doesn’t automatically make geometry at the place when the two parts cross, so you use Intersect faces with to create the geometry.
You can see in this gif there is no black edge at the point where the cylinder passes through the face, I select both the cylinder and the face and use Intersect with Selection to create that edge so that I’m able to delete the parts you don’t want.
(in this instance I could have used any of the three ‘with’ options, but selection was the most relevant.)