I’ve been using the pro trial for three days now, and everything was running smoothly… until i changed my camera view… everything is on a different level (up in the air, etc), and it only looks normal with the correct dimensions with the top view. Does anyone know if I can snap it to the origin so that everything is on the same level? I tried making a rectangle at ground perspective but it still doesn’t look right T_______T HELP!!!
You can revert to the previous view, thus going back to the last position, by clicking on the button highlighted in the attached image. This button is included on the Large Toolset toolbar.
You should also consider establishing scenes in your model. This way you can save specific views and simply click on a scene tab to return to that precise view.
You should take advantage of SU’s realistic perspective view and dynamic panning and scrolling, not to mention inferencing, the force that lets you keep everything aligned and square and sitting on the ground as you work in immersive 3D.
Don’t constrain yourself to fixed orthographic views–that’s so Twentieth Century.
thank you for your help! I will definitely utilize this tool in the future :]
This is all really new to me, and since i do not know how to use the program completely, I was trying not to maneuver the perspective a lot so I wouldn’t skew my measurements… this was obviously a mistake. thank you all for your help
The measurements are what they are independent of how you look at them, or from what angle: the numbers don’t lie. I presume that an aerial perspective view of things doesn’t cause measurements to “skew” for you in the real world.
You should practice the manual way:
- move tool
- locked inference in blue direction (shift key)
- reference to ground plane
After this and if you have a lot of objects, you can use a drop plugin, e.g. throwto…
I did have to do everything manually, which took me 45 minutes but this will be really helpful in the future. Thank you so much for sharing!