It’s taking about 10 to 15 minutes to update my sketch up references in layout. I have no clue what could be going on, if it’s my computer vs sketch up versions, or what but it’s really interferring with my productivity. My last issue was quickly solved by a sage.
I’m on a mac with sequoia OS, and just updated the latest 2024 sketch up and still no improvement.
Can anyone guide me on what else I need to be looking at or changing?
Thank you in advance for any insight.
Sequoia is not officially supported yet… so that could be a problem,
Those yellow triangles are a warning that those viewports need updating - are you updating them manually?
What rendering option are you using - raster, hybrid, vector?
Are you using the old or new graphics engine in LayOut?
Can you share the file? Drag it t a reply window or if it is too large use DropBox or WeTransfer type service.
Shoot, I uploaded the wrong screen shot. That’s when I didn’t click auto…I fixed that.
I am using hybrid rendering which I know can be an issue…but that others don’t look at good.
How would I know if I am using the old of new graphics engine? My file is 91MB, 20MB is the limit…which could be the problem?? But then not sure how to reduce size. Could it be too many components?
Here is a link to the drop box
https://www.dropbox.com/scl/fi/a3g39jh38q7pj3g77rjs6/christensen-kitchen-drawing.skp?rlkey=99y7nzsl77dw5iwh3x2z2msl9&st=wf01g7a2&dl=0
Thanks
It would be helpful to get the LO file, but I had a look.
You really should be using groups / components for your walls / floors / linework. It will make your life far easier.
Here I’ve deselected everything that is not a group or component. This is a messy, inefficient way to model.
All of those wall, counters, islands should be components - and when you need to alter something you can ‘make unique’ to change the one you are working with.
This is a view showing ‘hidden geometry’ - you really should be using tags to control visibility of these variations and not hiding things. And each one of those wall masses could be components with subcomponents used to model variations.
Edges and planes should be left ‘untagged’ an only groups / components should be on tags. I processed the file through a plugin and you had a lot of loose geometry that was tagged. This shouldn’t affect LO… but it’s good modeling practice.
’You have a lot of geometry here:
It’s worth thinking about the models you bring in and if you need all that detail.
You have 120,000+ pieces of geometry in the faucet alone… and you have multiple copies.
And this drain plug in the sink… do you need this level of detail? 22k entities in this alone x4 - unless the client is really into sink drains… maybe use something simpler?
The 3dwarehouse is a trap - so much that we can use - but often so much that is ‘over modeled’ - I use a lot of things from there as I need to show general interiors and then renderings to clients - but I try to be judicious with what / how I use it. Sometimes I will simply things with plugins or apps - I’ve used CleanUp, Transmutr, etc.
Are you rendering this for close ups? These large textures will bog down LO:
You can use the Material Resizer Plugin to make them smaller. I aim for 512 or 1024 on the long edge for anything that isn’t going to be used in VRay, and if it is being used in LO I will do a Save As and have 2 working models - one for rendering, one for CDs.
I purged your model and resized textures. My file size is ~1/3 of the one I downloaded:
Now to LayOut:
You can use the override feature to only render hybrid when you export, then leave everything in raster for working. This is in File > Document Setup:
The graphics engine is set here. It will make your fonts look weird, but they will be OK on export, as export uses the old graphics engine.
Oh my gosh you are incredible. I am self taught, off youtube tutorials, and have always known I wasn’t building clean efficient models, but it always worked…until now. And not really sure where to learn how to be more efficient. All your advice is really helpful, and I will spend this morning working on cleaning my model.
This is the layout file, which I am hesitant to post bc you’ve already spent time and been so helpful.
You might want to remove the file from DropBox since it has your name, phone number, and email address for the world to collect.
I’m looking at your file now.
Edit to add:
This is what I see in your LayOut and SketchUp files. First your LayOut file is carrying a lot of unused references. The references list in the file as shared.
After purging the unused content.
Based on the SketchUp file names it looks to me as if you have been opening a previous project, deleting stuff from the pages and then starting a new project without purging the file. It would be better if you would just create a template with your titleblock content, layers, and so on and select that template when you start a new project. Reusing an earlier project can induce a number of different problems.
In your SketchUp model I found this:
Incorrect tag usage.
Untagged should be kept active at all times (pencil icon to the right of Untagged). All edges and faces should be created and remain untagged. Only groups and components should be given tags. This is the result of correcting that.
There is also a lot of unused content in the model. You should get in the habit of purging unused stuff frequently.
there are also a few excessively large textures for what they do in the model. I reduced those to a reasonable size with the Material Resizer extension. When I finised that cleanup the .skp file size was reduced by 62%.
There are still a vary large number of edges in the model. You can see this in Statistics.
When you set LayOut to render in Vector or Hybrid you make it consider all of those edges. LayOut has to figure out which edges need to be rendered as vector lines and which don’t.
You could help things by changing the way you do your modeling. Use tags correctly and effectively to manage the visibility of objects in your model. Here’s an overall view of your SketchUp model.
Instead of multiple copies of the kitchen and its furniture you could use one. For things that change from one version to the next, you can use tag visibility to control which option you are showing in a given scene. No need to duplicate the parts that remain the same between design options. This would make your model management simpler and quicker. It would also reduce the amount of geometry you have for LayOut to process. You could also reduce the number of scenes you need to create in SketchUp and when the client requests changes, they will be easier to deal with.
Thank you, I updated the layout link
This is all very helpful. Yes, I have been doing exactly as you guessed and opened previous projects and deleted. I was having an issue where I was losing my scene styles in blank files, but will work on that. I didn’t realize it pulled all the extra unnecessary old stuff.
I really appreciate this. I’ll work on setting up my model better. Thank you for taking the time, I didn’t know where to start figuring this out, and these are all so helpful to improve my efficiency.
You’re quite welcome.
This can be managed with a custom set of styles that you can access from LayOut. I have a collection that are my main go-to styles for documents I create in LayOut. It’s a local collection created in SketchUp but I normally don’t use any of them in the models themselves. I just select them per viewport in LayOut.
You could start here:
learn.sketchup.com
There are a few courses for Layout over there too…
Another really good source:
Thank you!