I wondered if anyone else is having problems with the layout on Mac.
ive got an M2 max with 64gb of ram, which has generally handle any task ive thrown at it including complex motion graphics. But for some reason it absolutely kills over with Layout.
I’ve got a fairly light event model, just a very basic event plan and sketchup model handles fine. but with Layout it runs fine for a short while, and every so often it freezes, and the CPU usage goes from around 19-30 to 100. and it gets stuck for up to 5 or 6 minutes, which is really messing up my workflow.
I’ve changed all the settings that could affect performance, including using low image and render previews, turned on the enable draft mode and the experimental graphics engine to see if this helps and it doesn’t.
There doesn’t seem to be anything I can do to restrict the CPU usage so it doesn’t freeze up and bug out.
It’s getting to the point where I’ve wasted 2 days now trying to find workarounds and still haven’t come up with any solutions.
Hi @Pixel_sharp, thanks for reaching out. My area of expertise is SketchUp for Schools so I can not assist you with layout questions but I wish I could. If you have not already done so, I would recommend opening a support ticket to see if they can help. Keep in mind though that it is a holiday in the USA tomorrow so it might be a little while before the Colorado based support team can get back to you.
Also, if you are looking for assistance on the forums a good thing to do is to share the file if you can. I would recommend posting it if you are able and if not, consider sharing it via private message.
Finally, our sages are not all USA based so some of them may be able to assist you sooner. With that said, be sure to keep an eye on this thread as you might see one of them reply.
What about the details on the knobs? Do you really need the incomplete screw threads? You aren’t using the models of these lights for manufacturing drawings are you?
FWIW, I see you have a number of viewports in which you’ve overridden the Camera properties which makes your LO file rather unstable and likely to create more work for you.
There shouldn’t be any need to modify the camera properties for any of the viewports in your LO project.
Edit: Out of curiosity, I edited the back plate on that light component. I discovered there are two instances of the back plate in each light so I deleted one and then removed all of the holes from the other instance.The entity count for just the back plate was reduced from 34,248 to 357. That’s edges and faces and a 99.89% reduction.
You could do similar with the rest the lights and other objects in the model which would make your model easier to work with and faster for LayOut to deal with during updates.
Thanks, Dave. I really appreciate the level of detail you went into on this.
I’ve taken your advice and just remodelled the lights to get rid of a lot of unnecessary geometry, and its defo handling quicker in sketch up. and didn’t know about the material resizer extension either, so thanks, that’s a great find!
when you say ‘viewports in which you’ve overridden the Camera properties’ is this when Im double clicking on the view port to set a new view? as one my work flows is usually to duplicate a viewport and then double click inside it to reposition it to get another viewing angle, are saying this workflow should be avoided and instead just stick to creating scenes in Sketch up?
I will admit that I’m self-taught, and only been using sketch up 3 years so my workflow may not be the best at times.
Good deal. I expect you can appreciate this. Think of your model as a stage set. Most of the time you don’t need fine details because they can’t be seen by the audience. Every little bit of detail has a “cost” but it’s wasted investment if it doesn’t advance the “story”. The details on the lights are a great example of no return on your investment. On the other hand, the levitating drum kit is pretty good. Fairly low-poly objects but it tells its part of the story clearly.
The same applies to the speakers. Using images as materials on flat faces does the job perfectly with little investment.
The little cafe tables and chairs are similarly light weight. I would probably get rid of the texture for the page edges on the books in the bookcase, though. Can’t see that texture unless you zoom in close on the books but that is a texture that LayOut has to conside for rendering if the bookcase is in view in the viewport.
You can’t see them anyway so they aren’t a benefit, only a liability.
Yes.
Yes.Best practice is to create scenes in SketchUp for each view that you need in LayOut. Then, instead of double clicking into the viewports, simply select the desired scene in the Scenes dropdown. Although it might sound like it’s more time consuming to create the scenes in the model, if anything happens to reset the camera in the viewports, you will be spending a lot more time fixing things, especially if you have dimensions and labels anchored to the model.
There will be no problems and no mess if you make it a practice to leave the Camera properties as those in the scene. It’s all about making things predictable, thinking ahead, and making less work in the long haul. In Preferences you can disable the double click to open the viewports, which I would recommend.
If you haven’t done so, take a look at the SketchUp and LayOut tutorials at learn.sketchup.com