Layout can't read my camera views

Why layout can’t read my camera views and when i try to update my model Reference layout crashes, can anyone help me please?

I don’t notice that I can go over my first posts over here…I need help please if you can?



That’s the camera views in SU compared to layout views

I suggest to change my graphic engine to classic and see if it’ll work well.

nothing works still crashing I can’t access anything on layout.

Don’t select Standard Views from the drop down list in the Camera section of the SketchUp Model panel. Set up scenes in the SketchUp model for the views you need and select the appropriate scene in the Scenes dropdown instead.

I get exactly what you mean, and that’s what I did exactly but layout is not updating the name, at the end it crash

Share the LO and SU files.

on it sir

Sorry that I send the layout file twice

I just looked at the embedded copy of the SketchUp file. Your model has some “heavy” hi-poly furniture and you have the viewports set to render as Vector which will take a long time to update. It might look like LO has crashed but it’s just taking a long time. Changing the render type to Raster will speed things up. I turned off Auto Render for this example so I didn’t have to wait for the viewports on the other pages to be rendered. This video is in real time.

The viewport on the last page in your LO file won’t reflect a different scene in the SketchUp model because you’ve chosen to override the Camera positon in LayOut. Note the dark gray background and Reset buttons. After resetting the Camera the viewport will update as expected.


Don’t override the Camera in LayOut if you want predictable and controllable results.

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That message indicates that your graphics card and the experimental graphics engine aren’t playing nicely together. Did you try switching to the Classic graphics engine? My comments apply with either engine.

Yes I turn it to classic

What do you mean not to override the Camera Dave please?

Don’t select a Standard View from the Standard Views drop down list and don’t open the viewport to orbit, pan, or zoom the camera. Also don’t manually tick the Ortho tick box. If the scene you select from the Scenes dropdown list uses Parallel Projection the Ortho box will get ticked automatically.

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I get it