Just like clockwork

I’ve reproduced the shutter mechanism from an old camera, which got me thinking: Is there any way to get the assembly to behave like the actual system would? Or, in simpler terms, can one get a modeled set of gears to “work” just by rotating one of them?

Yes - you can use MsPhysics for that: http://extensions.sketchup.com/en/content/msphysics

Thanks, but MSPhysics needs AMS Library to run, but this, and I quote:
"Works under Mac OS X but with very limitted(sic) features."
In your opinion, should you have one, is it worth going there if you’re a Mac user (OS X 10.10.5)

Can’t answer that question, but you might try Fredo’s Animator (?Animation) plugin from Sketchucation Plugin Store if MSPhysics on Mac doesn’t work for you. Doesn’t simulate the physics of bouncing, etc, but will I think enable gear rotation.

You’ll probably need LiibFredo as well, if you haven’t already got it installed.

I do, and I will, thanks…
I’ll also give MSP (along with AMS lib) a shot, anyway.

start by using Scene Animation…

if you find that easy, then move up to the more complex animation extensions…

they all have steep learning curves and require very high model organisation…

MSPhysics worked last time I tried it…

as did Fredo’s Animator…

SUAlive also works on a mac…

john

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