I am looking for the better way to manually correct wood grain texture direction face by face.
This is very tedious work I manually do it for many year.
Tip I am currently use to speed up this project is using “SketchUV Mapping Tool”
It can fix some faces but there are still some face need to be fixed later.
I found one of the most productive tip is using Daiku’s Rotate 90 Extension to rotate object.
If I can have same kind of keyboard shortcut to rotate texture that would be perfect.
Is there any possibility ?
If the materials are applied to the faces you can use the native controls to rotate the material 90°. I do that for one face and the next time I need to apply the texture with that orientation I use the eye dropper to sample the rotated material. You can sample a material applied to a face in one component while another component is open for editing.
I re-test eye dropper. It is only help a bit. I still need to copy from face to face.
Also we need to have one correct object to be reference to copy to another.
If we can go to face and just have single keyboard shortcut to rotate it 90 degree without
right click > 2. texture > 3. position > 4. rotate
It will much more faster !
It sounds to me as if you are missing something with the native tools but it also sounds like you’d rather use an extension and a couple have been offered so you should have plenty to work with.
I had done this as an example but I did it with only the native tools, not one of the extensions.
You change the way I work forever !
This is exactly what I am looking for. This should be a the fastest way to manage texture direction !
Thank you very much.
It is definitely be good to first learn how to do everything with native tool first.
Like Aaron always demo in SketchUp Live Steam how to model many complex stuff with basic tools without any plugin. However it is also fun to learn how to do thing in different ways. Today already learn 3 technique from 3 people.
yes. Eneroth3’s work is great. Thank you very much.
I regret that I don’t know this extensions and keep repeat doing same boring thing for so many many years !
Did you ever find an ideal solution? Using Eneroth Texture Positioning Tools I must enter the face context to rotate. Still, it’s a timesaver. s4u Paint free trial is giving an activation error… haven’t yet tried Fredo ThruPaint (free trial).
And another thing – for some textures, I must do Make Unique Texture before I can rotate the texture. And when I do that, sometimes the texture changes dramatically, often becoming chunky and low-res – maybe just because it’s hard to know what size to make the new texture. Any tips for an efficient workflow? My knowledge is a bit lacking when it comes to advanced material operations.
More on the unique texture thing:
right click → Make Unique Texture
dialog to set size → even if I set the texture size to match the original (e.g. 1024x1024) – or let SU size it automatically – it doesn’t match the original in quality. I guess it’s affected by the size/shape of the face its painted on?
I need some way to paint lots of faces and control grain direction while maintaining the same texture quality. Native SU material tools are really confusing. I’ve always just kinda made it work on each project by hacking away at it, but I need a solid reliable workflow.
You can manage with a single texture and just rotate it on a face if needed. Once you have a horizontal and vertical orientation for the material same the appropriate one as you apply the texture to the other faces in the model. This is all from one text image which normally applies horizontally. I only rotated the texture to vertical on the first vertical face and after that it’s simply a matter of getting the PaintBucket (B) and tapping Alt on the PC or Command on Mac to sample the material when needed.