Firstly, I am aware that if I’m inside a group, and if the faces inside the group have testure applied, I can right click, Texture, Position, and use the green pin (rotate) for each face or instance. However, here’s where I’m stalled. You cannot just rotate one face and then use that rotated instance to match and paint other groups.
If I have 200 groups of components with only default texture faces inside, and I hit each one with my texture…they will take the texture on all faces. However, if I have, let’s say a vertical siding material, and I need to edit the texture itself, not just a painted face…but to have the whole texture rotated universally so that it is now horizontal siding…how do we achieve that? I know in Materials, if we Edit a material, we can edit the texture universally using the second icon (under and to the right of the Use Texture Image checkbox.)…and this opens a photo editor of your choice. In my case, on Windows 10, it’s Photos. So you open the jpeg in the editor, rotate it…and then…there’s no SAVE! There’s Save As…but I don’t want to Save As and path it to somewhere new,I want to replace the jpeg related to this scm file. It would be great if, right in the Materials editor, we had “Rotate”…but no such luck.
So…how do we edit a texture universally?