I would like to learn for alternative modeling methods for creating surfaces of objects such as plastic boxes and bins. Currently, I use boolean operations to carve out internal spaces, which works well for simple shapes. However, boolean operations may pose challenges when modeling more complex shapes.
Question: Are there any extensions, like a shell or solidify extension, that can convert solid components into solid surfaces?
Thank you very much for sharing your knowledge.
I have attached this model for you to explore.
I’ve tested Joint Push Pull, and it almost achieves the desired result.
I just need to make a minor adjustment to the top edge to achieve a completely flat surface.
Is it possible to flatten a face by setting the Z scale to “0,” similar to the process in Blender?
I’ve attempted this in SketchUp, but it doesn’t allow me to input a scale value of 0.
Alternatively, is there any other method you would recommend for flattening a surface?
Thank you for taking the time to guide me and help improve my modeling skills on multiple occasions.
I’ve been practicing, and I’ve discovered that the Vertex Tool actually has a “Make Planar” feature, which is quite useful. Since I mainly use keyboard shortcuts, I’ve realized that there are several features I may have overlooked by not clicking on icons.
This has been a good weekend practice for me.