I am not expecting it to be perfect… But I just wonder if there any ways to manipulate an object in more of an “organic” way than just moving edges, corners and faces.
I realise Sketchup isn’t designed to be used this way… But I just wondered if there was anything I was overlooking?
Cheers. I should have said, those pictures were a mock up… I just took a random curved surface and pulled it out to make the lump, just to try and demonstrate what I wanted… This wasn’t a real world example by any means.
Just looked and there are 4 “Vertex” plugins and they all look great… But none are free and are far too complex for what I need.
Are there any ‘free’ plugins which might help? I only need to remove or fill marks on the odd model when 3D print and will only use this once or twice a year at most. Whislt none of the plugins are going to break the bank, I am not going to get much value out of them.
OK… I have been doing that but just hoped there was something that had basic functionality which could help smooth a surface…
I will have a look at some of the trial versions… Perhaps it might open doors to me to do other things I never concerned and it might be worth investing… Cheers.
Yep I have some oldies too, but I figured I should say it was old as people see that it hasn’t been updated in 6 years and think it won’t work. Also even back when it was ‘new’ it wasn’t that well known.
You can also try artisan tools, a great plugin for sculpting. One thing to venture into is then understanding the difference between triangular geometry vs. quad geometry, both give somewhat different results when sculpting.
EDIT:
Looks like you mentioned artisan already, yea if you see yourself sculpting or making terrain quite a bit and do this professionally, or even just sculpt a lot, it’s definitely a great plugin. Also as you pointed out, it’s a super affordable price given the results you get from using it.