spawn
July 7, 2018, 11:06pm
1
Hi everybody.
I just seen a .gif in which @mihai.s seems to push/pull a profile (not sure if this is the word) instead of a face to draw some windows.
@Voicefromwithin , did you try working like with real elements?
Something like this:
[ho3]
You could get rid of those intersections that can block the program.
I know you can do this with vertex tools for example but he seems to be using the standard push/pull tool, so I’m a little confused, can someone make my doubt clear?
Thanks in advance.
RLGL
July 8, 2018, 12:18am
2
Follow me tool is the way to accomplish the task
its the followme tool but i didnt select the path all at once.
spawn
July 8, 2018, 12:23am
4
Guys, did you see the .gif?
spawn
July 8, 2018, 12:23am
5
That’s the push/pull tool, I’m not talking about standard windows.
spawn
July 8, 2018, 12:24am
6
I mean … I’m asking how he did that because it seems push/pull but is being using over a segment
I didn’t use the push pull tool.
DaveR
July 8, 2018, 12:26am
8
I started to watch it. I couldn’t finish it. It looks like he was working a whole lot harder than he needed to.
spawn
July 8, 2018, 12:27am
9
Yeah, probably, but this looks weird to me, so I was wondering if it was a 2018 feature.
Again using push/pull (the icon looks like) over an arc, not a surface.
DaveR
July 8, 2018, 12:33am
10
The native Push/Pull doesn’t work on edges and that isn’t the native Push/Pull tool’s cursor icon.
It appears to be adebeo_pushline which is available in the Extension Warehouse.
1 Like
spawn
July 8, 2018, 12:36am
11
Thank you, I only wanted to know if I was missing some interesting feature from the native tools, knowing it’s not the native tool is all I need.