Introduction and Questions

Hide the shelf and look very closely at the dovetail on the case side. It is not on the surface.

The dovetail geometry outside of the case side overlaps that inside the component. With doubled up edges, it’ll be harder to tell if you’ve selected the geometry.

By the way, don’t forget to make a component for the panel.

I’m starting over again tomorrow. I don’t understand the dovetail keys.

I guess you need to explain what you don’t understand.

I guess the thought that you can push a dovetail key through a case side that is not a part of the shelf that it becomes a part. It is easy for me to understand pushing the dovetail mortise in the shelf or better using Enroth trim.

If you add the dovetail to the end of the shelf you can then either use Trim from Eneroth Solid Tools to trim the case side or you could open the case side component for editing, trace the tail and use Push/Pull to push in the socket.

DT

DT2

Yes, I think that is easy either way. I had issues making the key at the end of the shelf. I’m not sure what I did wrong. I will try to slow down and do it again. I did not realize that the door panel needs to be created as a component. Is that what you meant when you wrote that I need to remember to create a panel component?

Maybe it would be easier if you model the shelf at the full length and then draw the dovetail outline and push away the waste with Push/Pull.

Every discrete part in the model should be a component. Don’t leave loose geometry.

I have a problem now keeping the shelves as solid components. I can add the dovetail keys in place, but somewhere in the process the shelves turn from solid components to plain components.

Upload the current version of your file so we can see.

Did you try what I showed, above, by making the shelf the full length and adding the dovetail profile to it?

Not yet. I undid each step of making the dovetail key until the shelves were two solid components again. So, if I send you the file now, there will be no dovetail key. But, here it comes anyway.
Cab Basics.skp (86.6 KB)

ezgif-2-06dfbc496a

Here I used nothing but Push/Pull and the Line tool but the shelf and the case sides remain solids.

This is where I was at before. Dovetail keys cut but plain components. I don’t know why.
Cab Basics.skp (80.0 KB)

Internal faces.

Erase the two unneeded edges on the back face of the shelf (shown selected here) and the internal faces will be removed.

Dovetail keys and mortises are cut now after I erased the unneeded faces. Thanks, I’m moving on to the next steps in Video 4.
Cab Basics.skp (77.9 KB)

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Now, I’m having an issue with follow me. After double clicking on the top and using select/shift to unselect the two back edges, I select the follow me tool. As soon as I select the follow-me tool, every part of the top is unselected. I extruded, but it went all the way around the top, to include the back edge. So, I undid it. How do I keep the follow me tool from unselecting the part I want to extrude/route?

First it sounds like you didn’t delesect the face which you need to do.

Yes. That’s normal operation for Follow Me. The tool remembers the selection, though.

You don’t. It’s still remembered the selection. All you want when you do select the path is the front edge and the two side edges.

The key word was “face”. So, all that was left selected was three blue lines. It worked, thanks again.

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I had quite a time with the hinges. I don’t know what happened to the Bottom/Top at the end. Anyway, I’ll pick it up tomorrow from here. I’ll do what you think I should at this point before I go on to video 5.

Hard to tell what happened from that description.

Sorry, I forgot to attach the file.
Cab Basics.skp (226.1 KB)