Inferencing has gotten worse

I’ve noticed that inferencing in SketchUp has become more than an irritant over the last few releases. In 2023 it was alright, definitely not as strong and reliable as earlier releases, but usable. 2024 onward to 2026 have become annoying. If I work at speed, snaps will overshoot landmarks that are typically stable, like endpoints and midpoints. This is frustrating as it shows the snap at location but when I left click it moves slightly off. In order to correct this I’ve had to slow down in my workflow and wait for the inference to settle before clicking. This is true not only for my system, but ALL of my students systems too that I’ve worked on.

I teach design at a local university and can verify that my instructor system has the same issue with 2026, and when I go to any of my students computers it behaves the same. I saw that this was an issue in the past and was apparently fixed as a bug, but I’d like to inform that there is still an issue. I never wanted to update from a previous 2018 version because it was solid for production, but Trimble is forcing use of latest versions that have become annoying to work with. Students who have become proficient enough to work at speed have complained as well.

My system is the Windows 11 Alienware Area 51 with a RTX\5090w 32Gb VRAM, 32GB RAM, Intel Ultra9 3700Mhz.

I’ve updated drivers and rolled back drivers to try and see if that was the issue to no avail, plus this is the same activity on other systems with similar specs.

Even in x-ray mode snapping sometimes goes awry. Sorry for venting, but after spending most of my day having to zoom in excessively, pause my cursor to catch up and slow down my workflow while not having any recourse to use older versions of the software that we outright paid for, has me frustrated.

It’s also worth noting that length snapping is turned off in case anyone thought that may be an issue.

Yes.
Yes it has.

Look at my video - is that what you’re seeing? Im drawing a new line - just moving the cursor across slowly, and the snapping point is jumping around a lot and trying to snap to a lot of things that are not visible or part of the Component that im editing.

The worst are when the cursor wants to snap to “endpoint outside active”.

Somehow the new graphics engine is unable to accurately tell what is hidden/invisible, versus what is visible/active.

Its like the prioritization of snapping has changed, for the worse. I think I noticed some slight improvements in the most recent 2026 updates, but its still worse than 2023.

At home I have an old copy of 2021 and 2018, and those are really nice to use..smooth and accurate. You can really notice the difference when modelling at pace.

X Ray has also become problematic in many areas (eyedropper sampling, labelling, etc).

The windows QT interface and the move away from OpenGL to this new “experimental” (for about 5 years!) graphics engine seems to have made a lot of features in SketchUp and Layout worse. Performance has increased, but at a noticeable cost to useability.

Thank you AK_SAM!!! I was beginning to think no one wanted to respond on this one. This issue has slowed production down significantly as I’m continuously zooming in to ridiculous amounts and having to orbit slightly to get snaps to work consistently I loved how solid 2018 was and can confirm how much it’s degraded with each release since then. Further to my frustration, is that we’re expected to accept it as noted by how many have responded to this bug report.