Thank you for this.
Your video is amazing and very informative, but still too advanced for me!
The SketchUp model is just given to me, so I have to work with whatever is passed on to me. I have attached an example for your consideration…
When I get a SketchUp model, I do File -> Export -> 3D Model and then I choose Collada format as export type, and finally save the results.
The results are always saved as one
.dae file and one folder with the textures that have been applied to the SketchUp model by the graphics artist.
The 1st thing I don’t understand is why I would need Blender in this process?
The 2nd thing I cannot figure out is how to open this
Collada file in Unity, because when I copy the results (i.e. the
.dae file and the folder containing the textures) into my
Assets folder, the
Collada file doesn’t appear in the
Project view. I can only see the folder containing the textures. At this point, I am thinking “So, maybe that’s why I need Blender!”. So, I go back to the results of my
Collada export from SketchUp, and try to import it all into Blender. I launch Blender and do File -> Import -> Collada (Defaul) (.dae) and then I realise that the model doesn’t have the textures applied. How do I use the folder of textures to get the whole thing imported?
Even though my problems may be basic, I would very much appreciate your helping me understand the underlying concepts…
Thanks in advance,
3_storeys_flat_roof_textured.skp (523.7 KB)