Has anyone ever imported a Sketchup model (.skp or .skb files) into Blender or Unity?
I would like to determine whether to use Sketchup at all for creating 3D models, because at some point I will need to create textures and apply them to the models, and then import them into the Unity rendering engine for use in Virtual Reality simulations and applications…
Your video is amazing and very informative, but still too advanced for me!
The SketchUp model is just given to me, so I have to work with whatever is passed on to me. I have attached an example for your consideration…
When I get a SketchUp model, I do File → Export → 3D Model and then I choose Collada format as export type, and finally save the results.
The results are always saved as one .dae file and one folder with the textures that have been applied to the SketchUp model by the graphics artist.
The 1st thing I don’t understand is why I would need Blender in this process?
The 2nd thing I cannot figure out is how to open this Collada file in Unity, because when I copy the results (i.e. the .dae file and the folder containing the textures) into my Assets folder, the Collada file doesn’t appear in the Project view. I can only see the folder containing the textures. At this point, I am thinking “So, maybe that’s why I need Blender!”. So, I go back to the results of my Collada export from SketchUp, and try to import it all into Blender. I launch Blender and do File → Import → Collada (Defaul) (.dae) and then I realise that the model doesn’t have the textures applied. How do I use the folder of textures to get the whole thing imported?
Even though my problems may be basic, I would very much appreciate your helping me understand the underlying concepts…
This is the same issue you previously posted about. I had spent some time correcting what I thought were problems with previous model so will let that info stand.
G day
I re-look at the model you have attached and is is much better than before. However, if you double click on one ofr your components then select some primitive geometry, such as a line, the entity info should report that item is on layer 0 but your does not show that. That was one of the correction I made in my previous post. I can not say this will casue you down stream problems so it is your decision on action ,but Su expects that.
BTW I did a search on UNITY and turned up this link which addresses some of the question about its import export and export and gives some guidance on same: Unity - Manual: Importing assets
I found TIG obj exporter / native SU obj to be not very Blender friendly. At least for anytime I tried to use it. The workaround makes perfectly compiled, and audited obj files.
If jumping directly from sketchup to Unity I suppose DAE may work.
Thanks I think it will only import FBX , obj, Max or Blend. further reading seems to indicate TIG’splugin uses some of the native pro obf exporter so for free user it will not work.