I am working on a feature wall design using multiple JPEGs that contain the graphic panels.There is approx 15 panels that I have used a photo image as the texture/material for each. Problem is… that some of the JPEGs flip horizontally when rendered. How can i ensure that the images stay they way I have them positioned when rendered?
Sounds like the underlying face is reversed.
This may illustrate what mac says below,
how do I correct this? now when I bring images in, they are already flipped… not sure why this happens sometimes and not others???
It is some times hard to tell if you have faces reversed depending on how you have shadows and styles etc set. Try changing your default face rendering to make the back faces red instead of the default value. If you click on the face the entity info will also show that.
thanks to all for your input. I thin the issue is the Podium plugin I am using to render as well - because everything will “looks” fine on my sketchup file, and then when I render it, weird stuff occurs.
View your model in Monochrome mode, using a Style with a distinctive back-face color.
Any reversed faces will show up…
There are several tools to reverse such faces… BUT making them the correct orientation, before you add a material, is obviously much much easier…
A question that has not yet been asked, what way did you insert the images? SketchUp has “normal” textures and the concept of “image” entities.
Drag&drop inserts image entities (and one can right-click → explode to turn them into textured faces).
File → Import → Supported image files has the option “as texture” and “as image”.
[quote=“Aerilius, post:7, topic:5437”]
Drag&drop inserts image entities (and one can right-click → explode to turn them into textured faces).File → Import → Supported image files has the option “as texture” and “as image”.
[/quote]… AND if you are looking at the back-side of the Image then it will look ‘reversed’ ??