I’m using MSPhysics to randomize the ball colors by dropping them through an angled tube… The problem is I can’t fill the ball pit without overloading the computer with polygons. Each ball has 14 faces. The physics simulation took 9 minutes & was at 0 FPS. I’ve tried to figure this out for days with no success at fully filling the ball pit… Also, my goal is to fill many ball pits for my ball pit complex & make some renders with reflections.
My file is too big to upload… 4MB.
Any advice on making a ball pit would be greatly appreciated. Thank you!