I am starting with Sketchup, actually I am no modeler but programmer.
I imported a icf file into Sketchup (with a plugin), then I export as fbx.
Importing in Unity, I get like 8.5M vertices and 9000 batches. I managed to lower the batches to 900 via a script.
But this is for hololens and 8.5M vertices will never do. The model is actually a residential building without much complexity. I just don’t understand how it adds up to so much.
Is there something I could be missing? Or at least something I could try to lower the polygon/vertex count?
I was thinking to remove the inside of the building but I see videos of complex buildings and setups running just fine in Unity so how come my model gets so big out of sketchup?
If I purchase the pro version, is it going to fix that issue?