How to Use SUTransform to correctly render my geometry?

I am working on a code to render skp models directly into Unreal. I am able to render flat models(which do not have hierarchy), but the models which have hierarchies are not rendered correctly.
Hierarchy Models

In my code I am multiplying the transform to vertices ,

I am updating the finaltransform value from each group/component by multiplying the transform vector for previous group / component!

I want to ask if I am doing wrong? If so, what should I rather do ?

Please learn how to use code blocks in the forum, ie:

Did you notice the geometry helper functions in “geometry.h” ?

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