I am working on a code to render skp models directly into Unreal. I am able to render flat models(which do not have hierarchy), but the models which have hierarchies are not rendered correctly.
eg.
Hierarchy Models
In my code I am multiplying the transform to vertices ,
I am updating the finaltransform value from each group/component by multiplying the transform vector for previous group / component!
I want to ask if I am doing wrong? If so, what should I rather do ?
Thanks
Please learn how to use code blocks in the forum, ie:
Continuing the discussion from Ruby backtick returns nothing! :
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system
Closed
September 20, 2017, 3:17pm
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