How to stop line tool from following axes

I’m trying to draw a shape on top of an image, using the line tool. Sometimes I get “ON FACE IN IMAGE” which is fine. But many other times, the line tool insists on following one of the axes, which causes my line to diverge out of the image plane. Is there a way to deselect having the line tool respond to the axes?

Sometimes zooming in closer helps. Turning off Length Snapping if it’s on helps, too. You can’t turn inferencing off, however.

Short answer: no.

There have been innumerable feature requests over the years for a way to be able to (temporarily) suppress inferencing, but all have fallen on deaf ears within the SU team.

It can be extremely frustrating to try to draw a line that is very close to an axis (or other inference point) as the inference keeps over-riding your drawing intention.

The only available workaround is to keep zooming in until your desired point is sufficiently distant from the inference.

This is something that should have been addressed years ago, but there seems to be some philosophical intransigency that precludes product management from pursuing this simple fix.

Another thing that sometimes helps is to draw a perpendicular offset line to where the off-axis end of the intended line should end up, then inference to that.

But you probably still need to zoom in.

Thank you all. I had tried putting the image in a group and rotating the group 45 degrees to the axes. But apparently the group has its own axes. Now I have scaled the image up 10X, which has helped some. Zooming way in helps too. Still, the inferencing is very insistent!

Try FredoSpline from Sketchuaction Also requires Libfredo6

If the axes are in the way, move them. Either move them so they are parallel with the line you want to draw, or just move them out of the way. You can reset them back to normal when you’re finished.

@jimshipsky, rotate the drawing axes some arbitrary angle, not too small. Axes directions close to the desired drawing direction will always be in the way, whereever the origin is.

That was what I meant, though admittedly didn’t write it. You could set up a couple of scenes with different axes. Maybe rotated by 30° or 45° and a ‘normal’ scene. Leave the z-axis pointing up and rotate around it, assuming your image is parallel to the xy plane.

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