I’m modelling an Adirondack chair using Sketchup Web, Shared Here.
The problem I have is with the block under the left hand arm rest. I’ve partially push/pulled the curved piece, (that matches the armrest), but Sketchup Web only appears to let me push/pull as far as the narrow end of the tapered surface. Is there a way to push/pull all the way through, or use some other tool to achieve this effect?
Guessing since I can’t see or work on your model but I expect if you tap Ctrl before executing the Push/Pull operation, you can push the face through and beyond the part. Then select all of its geometry, right click and choose Intersect Faces>With Selection followed by erasing what isn’t the block.
If you’ve made the block and the mating part as solid objects you could trim the block with the other using Trim from the Solid Tools.
Sorry about the link. Here’s a link to the original model. hopefully you can see it. I can’t find a way to give you write access, (collaborator?) without an email. pls let me know if there’s another way.
Here’s a link to a test project with a couple of versions of the block.
Block 1 is just a rectangular block with the lines marked.
I’ve push/pulled horizontally on block 2 and tried your suggestion of tapping Ctrl before push/pull. It kinda works, but I cannot find a way to create a line along the underside where the angled plane meets the horizontal curved section. My understanding is that I need to connect all these lines so that I can delete the unwanted piece.
Block 3 is an attempt to Push/Pull the cured section, then rotate and create a Section on the Red/Green plane. Again I cannot find a way to draw lines along the curved section so that I can remove the unwanted piece.
I’d appreciate any suggestions. And I’d be happy to give you write access if you could let me know how.
I can’t work with either your model or the test project to be able to tell exactly what you’ve modeled. Download the .skp file to your computer and add it to a reply. Or if you don’t want to make the model public, send it to me in a private message.
Again, you’re probably better off to make each part as a solid object and then use Trim to trim the block with the other object.
I can’t look at your models but it sounds like you need to understand the Intersect tool.
As a guess you can probably select the relevant faces, right click and choose intersect faces with selection. This will create edges wherever faces overlap.
… and then copy the face, exit Edit mode and use Paste in place to past the face. When you extrude that face it will be shaped like the end of the arm rest. You can then trim that block to the back support.
Dave, thanks for the reality check. Reminds me of the guy who goes to the doctor and says “it hurts when I do this”. And the doctor says, “well don’t do it”.
I guess I got locked into over designing. Now I’m thinking more clearly, I don’t need to extend that very small radius curve to the end of the arm. No reason why that last couple of inches shouldn’t be a straight line rather than a curve. That, in conjunction with your suggestion, I think will be much simpler. And will be easier to match the arm end with the block.
I dug through some of the many Adirondack chairs I’ve modeled through the years and found one with a wedge between arm rest and the back support. The edge doesn’t try to follow the profile of the arm at all. It’s just square to the end of the back support.