Let’s say I need to create a 3D model of this panel, I only have a terribly low-resolution image of it:
After wasting time with image-to-3D generation AI’s, I realized I could have just redrawn the whole thing in Corel (using the awesome “B-Spline” tool and the Blend function to create multiple intermediate lines:
But now, I’m stuck trying to figure out how to “inflate” this shape with curved, puffy look, using some sort of automated process.
I can’t use “Follow Me”, because the shape changes as you go along.
I don’t want to use Bezier Surface, because that’s a LOT of manual work and there’s no way to make it symmetrical.
What would you use to make pillow-type shapes like this, that are curved, and follow the lines exactly?
Basically, how do you “Follow Me” this type of curve into a path that gets narrower and wider?
Hello
Soap skin and bubble
You’ll have to turn each “area” into groups first, you can then inflate or deflate in real time with positive or negative values
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You may also try using s4u ToComponent ?
Make sure all your curves have the same segment count, with FredoSpline.
And then join them together with Curviloft with the segment counts set to 1.
Now you should have a nice grid.
Prepare a component that is a curved face matching more or less to the curvature you want.
Select all your faces and the component, and use -Faces to component- in
s4u toComponents
Right click the component, and select arrange origin
Then click finish
Every face that got replace by your component will be its own group, and should you decide to break them all you would get a beautifull mesh made of consistent quads.
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I tried that, but no matter what values I input, from 1 to 100, it just stayed flat…
First you enter a value for the subdivisions when clicking on skin. Once the soap skin group is created, click on it then on the bub button on its toolbar and that’s when you enter pressure, hit enter to validate
You need enough subdivision to see a correct result, before skinning, you’ll get a preview..make sure you have at least 5 divisions in the narrowest width of your shape
Share your file if you want me to have a look at it