Because I did ask something about a keystroke, my question takes now another direction. So ‘hello again’ with a new topic.
I was using the pan function LO to get a Viewport wich was inside a rectangle block to get it right positioned. But it fails badly to get a good working workflow.
How do I get a SU drawing at the right place and right direction in a viewport?
This is my situation.
- In SU I have an Object with 13 different Frames with each smaller parts as groups, lets call the smaller parts elements.
- All elements are in Layer0. Each Frame is a collection of elements and has its own layer for visibility, in there. 2 of them are basic frames needed for al the other 11.
- I got a working scene where I do the drawing.
- I got an overview scene in perspective view with al 13 Frames visible.
- I got 11 scene’s with equal settings and perspective camera view with always three layers/frames visible with style1 ( no section lines ). Each scene has 1 unique frame with teh two basic frames. I use those scene’s in LO. Works fine no problem. Both in SU and on their own page in LO perfectly aligned.
- Besides those, in LO I need a ‘back ( Style2)’ and ‘sliced top style3( show section)’ view from each Frame on their own page. That makes another 22 viewports on 11 pages in layout. No need for the basic frames.
*I did create for those pages a grid to simplify and align al the drawings.
However the top view has to be 90º rotated in SU.
Of course I can’t rotate that in SU easily, a crime job to get it right, so I used a plugin for that. Works well.
*In LO, it still shows up in the wrong direction. I have to rotate it 270º.
If I use the rotate dot in LO, it is easy to get it wrong. Also it is always misplaced, wrong scale, and what ever I try to get it at the right spot it fails ugly. Also it breaks my viewport because it size is also rotated.
Thats where I did try to use pan, but then again your right it losses each time its connection with the real SU world.
How would you solve this, any suggestions, directions, youtube?
Again thank you in advance
The right way to do this is as I told you before. Set up scenes in SketchUp to show the views you want and use those for the viewports in LayOut. You can resize and drag the edges of the viewport if needed but do not open the viewport to pan or otherwise change the camera position.
Thats what you wrote, but it doesn’t work. If I got a top view then it has to be 90º rotated. If I open that scene in LO, it got the original direction, and should 270º rotated. How do I do that right. It never respects the direction I got in SU. If I rotate it in LO, the view port is changed in size. If I set the viewport with the right size, I never get the position of the drawing right. Then if I do a refresh/update, it jumps back to his original state, what is not how it looks like in SU but 90º rotated.
Beside that, how many scene’s should I create?
I thought, I use a front view in SU, and show that scene as a back view in LO and in a second scene as a cutted top view.
Or should I realy for each viewport make its own scene, one for the back, one for the top and one for a cutted version of the top view?
What I wrote does indeed work. I’m working on a LayOut project right now and doing what I wrote.
DO NOT OPEN THE VIEWPORT/SCENE IN LO. You can rotate the viewport with the handle Rotating the entire viewport will not change the size of the viewport or the view of the model inside it.
This is exactly because you are opening the viewport to change the view.
As many as needed.
Why does that make sense to you? If you want a back view and a top view, make those views as separate scenes in SketchUp.
As I’ve now told you several times, make a scene in SketchUp for each view you need in LayOut. Then each viewport in LayOut is assigned to a specific scene.
I was already talking about doing it without that panning in LO, you can read that after the thin line.
Not sure if repeating yourself in the same post or before I could read it anyway, does count to be qualified as ‘now again’ and ‘several times’.
Just teasing, I am greatfull for your information.
Why it makes sense? Because you can do that, there are specialy standaard views to choose from. Also to save screen space, al those tab’s, if you got a lot of scene’s with descriptive name.
If it is just a reference and LO does’nt touch SU, or do you think that LO changes when using a scene twice? In other SketchUp youtube films they show how to do that. So why not using it?