I am trying to put an object that I created in Illustrator to use as a sculpture in my SketchUp file. So far, I have found that I can import the line art (dwg), but then I am not able to push/pull the object as there are no faces. Then I tried importing the file as a 3D illustrator as a PDF but it doesn’t preserve the 3D aspect of the object. Either way, I am stuck with a flat version of my 3D object. I need my object to be three dimensional in my SketchUp file!
Hi Callous, I have the same issue. I have sketchup shop and I can bring a .dwg file into sketchup, but I cannot seem to create a face on it. I have used the rectangle to to draw a box around the image in the same plane, but that doesn’t work for me. What do I need to do?
I have not tried that, although I saw that option on a video. I thought there must be a simpler way to globally make changes to a graphic without going into each line to trace. I am holding out hope that there is an easier way. Will try that.
Yep and there can be other reasons an imported dwg doesn’t form faces. You are not necessarily doing something wrong. You might find that some faces come in OK and others need the outside edges to be closed. Although they look like they are closed, they may not be.
Thanks! I will check this out. I have worked for years in Maya, and recently purchased sketchup shop to learn for work. I find it is good to do little simple projects to learn programs. Hopefully Sketchup Fundamentals part 1 will help to give a good overview. I have watched tutorials like this for sketchup. Thanks!
I was given the Sketch Up Fundamentals-Part 1. Spent time almost every day going through and learning the turorials and I enjoyed them. Where can I go from here? Is there a Fundamentals Part 2, 3? Having a hard time continuing keeping up a unified cohesive process. I don’t mind jumping around by looking online for different tutorials for wherever I would like to go, but this Fundamentals tutorial was great! Just wanted to continue down the same path if I could.