I understand that SU hasn’t got any internal good UV unwrapping tools. And I found SketchUV plugin. So I’m ready to use this plugin to work in some external UV mapping software to unwrap my SU models. But when this plugin exports a model to obj format the appearance of it looks in for example 3ds Max not the same as in SU. My goal is to do all the jobs here in SU except UV mapping and of course texture painting of my model - I will use for that Photoshop. And I’m going to buy SU VRAY plugin. I’d like to have an option to “render uv template” and I can do it in 3ds Max. But how to import this UV mapping correctly to SU in order I could paint a texture to my model and see what part of my model I’m working with (see the article here, hope you understad what I need)