Having the same issue for years…how do I correctly apply materials to curved “follow me” extrusions, which end up looking jagged instead of homogeneous? See pic…(where do I attach a pic?)
What I do is create a plane perpendicular to the curve i want to project to (same size as the curve) and then apply the material to it, right click and select texture → projected. Then, with alt+bucket to sample from it and then bucket to paint on the hidden geometry of the curve
Just keep in mind that the more pronounced the curvature of the surface you’re painting with a projected texture, the more distortion you can expect. As the surface curves away from being perpendicular to the projected rays of the texture, the image becomes more and more elongated, until the distortion eventually becomes unacceptable at some point you decide. This kind of distortion doesn’t occur with the other method I demonstrated. Choose your poison (as it were).
This worked great (see image)! However I do think the guy moved a bit closer since the last render.
Show hidden geometry, sample the previous segment, paint the next segment.
I think the projected texture might be helpful in some circumstances.