For example, I have a 10 x 10 feet wall with brick texture. A single brick size of approx 3.5 x 9 inches. How can I auto-fix with the exact brick with the UV? Any plugin or simple way to fix it? At 10 feet in height, it should have about 34 bricks but I have 20.5 bricks, so how can I have perfect measurement uv with the original world size? If i scale (for example 3 feet (13 feet) it should match with the geometry and the image) Any suggestions or help on how it works? Thanks
for 1 wall or a few walls its ok, how to manage 40-50 walls
If you use the first option, then the texture will change everywhere. If you use the second one, then the modification is only on that face.