hey people, I am doing a job where I need to add a garden and water from sprinklers, I was messing with V-ray materials and I made this, but it’s not the best result.
Turn that water surface into one with drops of water.
You can use triangles to symbolize drops of water, which you can distribute on the desired surface with the Make Fur plugin.
I had also thought about doing something like this before, but I did not know how to do it, could you do a toturial to explain it more detailed, please?
Look carefully at how I did it and what settings I used. To make it easier, use the 2nd option that I showed you.
Put translucent textures on triangles.
you could create a disc ( or little sphere ) apply a water/transparent texture to it. “string it” along the path trajectory, randomize it a bit, and then copy around as an array.
In photoshop, just a series of random sized dots on a transparent BG. there is then motion blur applied vertically and then the whole image squeezed horizontally so the streaks look thinner.
Yes, I use the Thea forum but don’t recall such a model in their libraries? I guess from afar the texture map works but getting closer the beads would be much better.
Also, I noticed sprinkler water isn’t very reflective, so turning off reflections might help. Notice how the white jets of water aren’t green from the grass.