I’m brand new to using Sketchup and I’m attempting to create a model of a custom candle vessel to be 3D printed. I’ve made the vessel fine but I’m stuck trying to curve my 3D logo onto the vessel. I’ve been trying for DAYS to do it using Flowify and I’ve followed the instructions from several videos to the letter but it still won’t work. I’m not even able to get an impose grid! I’ve looked at the problems suggested in various resources however I can’t find which one is causing the issue. I’ve fiddled around with it so much and below is the latest issue. Would anyone be kind enough to have a look and help me out?
One of the lines wasn´t touching one of the vertices of the bent plane. also the letters aren´t solids, its not necessary to have solids but they had a lot of unnecessary geometry. Candle vessel.skp (931.1 KB)
I wanted the logo to be imprinted/embossed into the wall of the vessel but when I change the logo on the flat face that is to be projected, Flowify says that it cannot be done because the surface isn’t flat. Is there a way to go about this? If so, would you mind explaining it to me please?
Thanks for that! I will try it when I get home from work.
Am I right in thinking that once I’ve bent it with CLF, I can just apply it to the curved surface of my vessel and it’ll be embossed? Have I wasted hours of my life with Flowify?!
It also works with Flowify, you just have to take into account the size of the object (in the case of those that are only a few millimeters) and make sure you create the groups correctly.
Those lines are the edges of the faces, they can be smoothed in sketchup but that is just graphics trickery.
In a 3d print they will show as facets. When creating models for 3d printing you should consider how smooth you want the curves in the final print and adjust the segmentation accordingly.
There is a balancing act between too many and too few segments. Too many segments can just be overkill and cause issues, too few and everything looks blocky.
The default 24 for circles is quite faceted, 96 is about the most you should ever need. But it is all relative to the size of the object.
It is also best to work with the model units set to m and treat 1m as 1mm, this will avoid any tiny face issues, and because .stl files are unitless your printer will see it as mm.